The built in editor has been extended to have full colour syntax highlighting and intellisense for Shaders, making creation a breeze.īring your game to life with real-world physics. This powerful system allows full access to low level Shaders, while still letting Studio do the heavy lifting. The fully integrated, totally cross platform Shader support allows you to write Shaders once, and then deploy them on every platform that supports them. With access to powerful cross-platform Shaders, globally celebrated Box2D physics, multichannel three dimensional positional audio with Open AL and full networking support across all its platforms developers can ensure that their games are of the highest quality. Sculpt beautiful and engaging experiences that will captivate your audience’s imagination. With access to the biggest marketplaces worldwide including the App Store, Google Play, Amazon App Store, NOOK, Windows Store and Windows Phone Store, Steam, the Tizen Store, Facebook, Chrome Web Store and Mac Store to name but a few, your game can truly be distributed globally. When your game is ready to publish, simply select which platforms you want to export to - be it Mobile with iOS, Android, Windows Phone or Tizen, Web and mobile with HTML5, Desktop with Windows, Windows 8, Mac OSX or Ubuntu, and Console with Xbox One, PlayStation®4, PlayStation®Vita or PlayStation®3 - don’t worry, Studio will do the heavy lifting to produce a native, app store-ready executable at the touch of a button.īut it doesn’t stop there. Utilising its built-in scripting language, Studio allows you to focus on making your game the best in can be without having to worry about which platform to target. With modules already available for leading platforms, GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web. The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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